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Best Build Granger Item 2021 with Assassin's Emblem

Granger is a marksman hero who relies on Critical damage. This hero is really meta for season 15 now, every game ranked this hero must be picked and sometimes even banned. According to his passive skill, this hero will only get 50% of the item’s attack speed. So for this hero it seems useless if you want to buy Attack speed items.


That’s why GMLBB will discuss the Worst Granger Item Build 2021 with the Assassin’s Emblem. GMLBB will discuss thoroughly about this Granger, starting from the Emblem that will be used, the suitable spell to the sickest item for this marksman hero.

You must master this hero from the lower tier to the mythic tier, especially if you are a solo fighter. Because of his ability this hero will help you win in every match.

Before the core discussion, we first discuss the skills that Granger has.

Passive (Caprice)

Granger can load up to 6 bullets at once. Every 6th bullet deals Critical damage.

Granger’s basic attack will deal more damage, but he gets 50% attack speed from equipment or emblems

Skill 1 (Rhapsody)

CD:10.0

Granger loaded his gun with bullets and fired all of his bullets forward. Each bullet deals 30(+80% Total Physical ATK) points of Physical Damage to enemies.

Skill 2 (Rondo)

CD: 8.0

Granger blinks in the designated direction, and the next two basic attacks deal 10% additional damage in 5 seconds.

Every time Rhapsody hits an enemy hero, the cooldown of this skill is reduced by 0.5 seconds.

Skill 3 (Death Sonata)

CD: 50

Granger turns his violin into a super cannon and fills it with bullets. Then he fired 2 super bullets at once forward. The super bullet ignores the minions in its path and only hits the enemy hero. The super bullet will explode upon hitting the first enemy hero, dealing 150(+100 total physical ATK) physical damage to nearby enemies and slowing them down by 80%. Each time Granger fires a super bullet, he can move to another location. When the death sonata ends, the cooldown of this skill will be reduced by 15% for every 2 super bullets left.

Well, that’s the discussion about the skills of this marksman hero.

Next, we will discuss the Emblems that GMLBB recommends for you to use in ranked mode:

GMLBB Recommend you to use assassin Emblem as below:

Physical PEN +17

Physical Attack +23

Crit. Chance +4.70%

Movement SPD + 4%

Cooldown Reduction +5%

Bounty Hunter

Eliminating the opponent’s hero will get an additional 80 gold, up to a maximum of 1200 gold.

After Emblem we also recommend Battle spells that you can use for Granger:

GMLBB recommends that you use the betlle spell Flicker:

FLICKER

CD: 120.0

Teleport to a certain distance in a specific direction. For 1 second after Teleport, increases 5 (+1*hero level) Physical defense and magical defense.

Next, we discuss Granger’s sickest items that we recommend for you.

Granger’s sickest items:

+15% Physical PEN

Attributes: +50% damage to monsters
Unique Passive-Breakout : For every 10 seconds, the next hero’s basic attack will deal an additional 50 true damage at least (increases with the hero’s level growth) and cause a 30% slow effect to the opponent that lasts for 1 second.
Casting a basic attack will reduce the cooldown.
Unique Passive-Greed: gain extra 25% EXP when jungling. After defeating a creep, restores HP by 4% and mana by 10%.
Unique passive gorge: eliminate creeps to increase physical attack by 4. Maximum up to 15 layers.
Unique Passive-: Makes a retribution battle spell usable against enemy heroes, reduces the target’s movement speed by 70% and deals a small amount of true damage within 3 seconds. Giving another advanced jungle item will disable this effect.

+10% Cooldown Reduction

Attribute: +40 Movement SPD

+5%Movement SPD

Unique Passive- Despair: attacking an enemy unit that has HP below 50% will increase the hero’s physical attack by 25% for 2 seconds. (effect active before damage quality)

+10% Cooldown Reduction

+25% Crit. Chance

Attributes: +40% Crit. Damage

Unique Passive-Doom: Critical Hit will increase the hero’s Physical attack by 5% for 2 seconds.

+15% Physical Lifesteal

Unique Passive-Divine Justice: After using the next basic attack skill will deal an additional 85% physical attack as true damage. This effect has a cooldown of 1.5 seconds.

Unique Passive-Chase Fate: When the divine justice effect is active, the hero’s movement speed will increase by 10%.

So that’s our discussion this time, what do you think? If you have other recommendations, please comment.

Thank you for visiting, if you want to request another hero item, please write it in the comments column. See you again in our next article, of course we are still discussing Mobile Legends. See you soon savage.

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